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Puzzle Games (Games)

Wordle In Legal Row With Geography Spinoff, Wordle (bbc.com)

The New York Times, owner of the once-viral, word game Wordle, is suing a geography-based spinoff called Worldle, accusing its similar name of "creating confusion" and attempting to capitalize on "the enormous goodwill" associated with its own brand. Worldle's creator, Kory McDonald, vows to fight back. The BBC reports: "There's a whole industry of [dot]LE games," he told the BBC. "Wordle is about words, Worldle is about the world, Flaggle is about flags," he pointed out. The New York Times disagrees. Worldle is "nearly identical in appearance, sound, meaning, and imparts the same commercial impression to... Wordle," it says in its legal document. The paper told the BBC it had no further comment to make beyond the contents of its legal submission.

British inventor Josh Wardle developed Wordle in 2021 as a side project to keep his girlfriend entertained. But since then it has become a behemoth, reaching millions of people worldwide. By contrast, around 100,000 people play Worldle every month, according to Mr McDonald, who is based in Seattle. It is not available as an app and can only be played via a web browser. It contains ads, with an option to play ad-free for 10 pounds per year but Mr McDonald says that most of the money he makes from the game goes to Google because he uses Google Street View images, which players have to try to identify.
Other popular [dot]LE games include:
- Quordle, a set of four words to guess at the same time
- Nerdle, a maths-based challenge
- Heardle, which is based on identifying music

"There's even another game called Worldle, which involves identifying countries by their outlines," notes the BBC. "The New York Times declined to say whether it intended to pursue them as well."
Games

Twitch Terminates All Members of Its Safety Advisory Council (cnbc.com) 39

According to CNBC, Twitch is expected to terminate all members of its Safety Advisory Council on Friday. "The council is a resource of nine industry experts, streamers and moderators who consulted on trust and safety issues related to children on Twitch, nudity, banned users and more," notes the report. From the report: The Amazon-owned game-streaming company formed its Safety Advisory Council in May 2020 to "enhance Twitch's approach to issues of trust and safety" on the platform and guide decisions, according to a company webpage. The council advised Twitch on "drafting new policies and policy updates," "developing products and features to improve safety and moderation" and "protecting the interests of marginalized groups," per the webpage.

For four years, the group advised the company on "hate raids" on marginalized groups and nudity policies, among other things. But in the afternoon of May 6, council members were called into a meeting after receiving an email that all existing contracts would conclude on May 31, 2024, and that they would not receive payment for the second half of 2024. The council was not made up of Twitch employees, but rather advisors, including Dr. Sameer Hinduja, co-director of the Cyberbullying Research Center; Emma LlansÃ, director of the Center for Democracy and Technology's Free Expression Project; and Dr. T.L. Taylor, co-founder and director of AnyKey, which advocates for diversity and inclusion in gaming.

"Looking ahead, the Safety Advisory Council will primarily be made up of individuals who serve as Twitch Ambassadors," the email, viewed by CNBC, stated. In a formal notice in the same email, the company wrote, "Pursuant to section 5(a) of the SAC advisor Agreement, we are writing to provide you with notice of termination... This means that the second 2024 payment won't be issued." Twitch Ambassadors are users of the streaming platform "chosen specifically because of the positive impact they've contributed to the Twitch community," according to the company's website. Payment depended on the length of the contract, but council members were paid between $10,000 and $20,000 per 12-month period, according to a source familiar with the contracts.

Microsoft

Call of Duty: Black Ops 6 is Coming To Xbox Game Pass On Its Release Day (engadget.com) 15

An anonymous reader shares a report: Just before Microsoft closed its acquisition of Activision Blizzard, it said that it would take some time to bring the publisher's titles to Game Pass. We've only seen one such addition so far in the form of Diablo IV, but the company has announced another, somewhat notable one. Call of Duty: Black Ops 6 will be available on Game Pass on its release day later this year.

Microsoft is banking on the debut of a new Call of Duty title on its subscription service leading to a significant bump in the number of Game Pass members. It's a bit of a gamble, as for nearly every year in recent memory, the latest Call of Duty release has been the best-selling game. Microsoft is likely to see lower direct sales of Black Ops 6 on Xbox and PC, though it will still generate revenue from Game Pass and the PlayStation version (and perhaps even a Nintendo Switch release), as well as through microtransactions.

Games

Bungie Wins Lawsuit Against Cheat Maker Aimjunkies (pcmag.com) 64

Bungie has won a first-of-its-kind lawsuit against cheat maker Phoenix Digital.ÂFrom a report: The case was potentially the first-ever video game cheating jury trial and resulted in Bungie winning $63,210 in damages from Phoenix Digital,Âwhich isÂalso known as Aimjunkies. While cheating in a game is not illegal, Bungie was able to sue the cheat maker under the argument that reverse engineering the game, specifically Destiny 2, to find those cheats violates the company's copyright. In this case,ÂPCGamer notesÂthat Aimjunkies also accused Bungie of violating its copyright by accessing one of its employees' computers,Âsomething Bungie argued was just part of its normal detection process for cheating and is covered by the game's EULA. The judge rejected Aimjunkies' claim.
Nintendo

Ubuntu 24.04 Now Runs on the Nintendo Switch (Unofficially) (omgubuntu.co.uk) 6

"The fact it's possible at all is a credit to the ingenuity of the open-source community," writes the blog OMG Ubuntu: Switchroot is an open-source project that allows Android and Linux-based distros like Ubuntu to run on the Nintendo Switch — absolutely not something Nintendo approves of much less supports, endorses, or encourages, etc! I covered the loophole that made this possible back in 2018. Back then the NVIDIA Tegra X1-powered Nintendo Switch was still new and Linux support for much of the console's internal hardware in a formative state (a polite way to say 'not everything worked'). But as the popularity of Nintendo's handheld console ballooned (to understate it) so the 'alternative OS' Switch scene grew, and before long Linux support for Switch hardware was in full bloom...

A number of Linux for Switchroot (L4S) distributions have since been released, designated as Linux for Tegra (L4T) builds. As these can boot from a microSD card it's even possible to dualboot the Switch OS with Linux, which is neat! Recently, a fresh set of L4T Ubuntu images were released based on the newest Ubuntu 24.04 LTS release. These builds work on all Switch versions, from the OG (exploit-friendly) unit through to newer, patched models (where a modchip is required)...

I'm told all of the Nintendo Switch internal hardware now works under Linux, including Wi-Fi, Bluetooth, sleep mode, accelerated graphics, the official dock... Everything, basically. And despite being a 7 year old ARM device the performance is said to remain decent.

"Upstream snafus have delayed the release of builds with GNOME Shell..."
Facebook

Meta, Activision Sued By Parents of Children Killed in Last Year's School Shooting (msn.com) 152

Exactly one year after the fatal shooting of 19 elementary school students in Texas, their parents filed a lawsuit against the publisher of the videogame Call of Duty, against Meta, and against the manufacturer of the AR-15-style weapon used in the attack, Daniel Defense.

The Washington Post says the lawsuits "may be the first of their kind to connect aggressive firearms marketing tactics on social media and gaming platforms to the actions of a mass shooter." The complaints contend the three companies are responsible for "grooming" a generation of "socially vulnerable" young men radicalized to live out violent video game fantasies in the real world with easily accessible weapons of war...

Several state legislatures, including California and Hawaii, passed consumer safety laws specific to the sale and marketing of firearms that would open the industry to more civil liability. Texas is not one of them. But it's just one vein in the three-pronged legal push by Uvalde families. The lawsuit against Activision and Meta, which is being filed in California, accuses the tech companies of knowingly promoting dangerous weapons to millions of vulnerable young people, particularly young men who are "insecure about their masculinity, often bullied, eager to show strength and assert dominance."

"To put a finer point on it: Defendants are chewing up alienated teenage boys and spitting out mass shooters," the lawsuit states...

The lawsuit alleges that Meta, which owns Instagram, easily allows gun manufacturers like Daniel Defense to circumvent its ban on paid firearm advertisements to reach scores of young people. Under Meta's rules, gunmakers are not allowed to buy advertisements promoting the sale of or use of weapons, ammunition or explosives. But gunmakers are free to post promotional material about weapons from their own account pages on Facebook and Instagram — a freedom the lawsuit alleges Daniel Defense often exploited.

According to the complaint, the Robb school shooter downloaded a version of "Call of Duty: Modern Warfare," in November 2021 that featured on the opening title page the DDM4V7 model rifle [shooter Salvador] Ramos would later purchase. Drawing from the shooter's social media accounts, Koskoff argued he was being bombarded with explicit marketing and combat imagery from the company on Instagram... The complaint cites Meta's practice, first reported by The Washington Post in 2022, of giving gun sellers wide latitude to knowingly break its rules against selling firearms on its websites. The company has allowed buyers and sellers to violate the rule 10 times before they are kicked off, The Post reported.

The article adds that the lawsuit against Meta "echoes some of the complaints by dozens of state attorneys general and school districts that have accused the tech giant of using manipulative practices to hook... while exposing them to harmful content." It also includes a few excerpts from the text of the lawsuit.
  • It argues that both Meta and Activision "knowingly exposed the Shooter to the weapon, conditioned him to see it as the solution to his problems, and trained him to use it."
  • The lawsuit also compares their practices to another ad campaign accused of marketing harmful products to children: cigarettes. "Over the last 15 years, two of America's largest technology companies — Defendants Activision and Meta — have partnered with the firearms industry in a scheme that makes the Joe Camel campaign look laughably harmless, even quaint."

Meta and Daniel Defense didn't respond to the reporters' requests for comment. But they did quote a statement from Activision expressing sympathy for the communities and families impacted by the "horrendous and heartbreaking" shooting.

Activision also added that "Millions of people around the world enjoy video games without turning to horrific acts."


Games

After You Die, Your Steam Games Will Be Stuck in Legal Limbo 125

As Valve's Steam gaming platform approaches its 21st anniversary, aging PC gamers are grappling with the question of what will happen to their extensive digital game collections after they pass away. Recent inquiries to Steam support have highlighted the platform's policy that accounts and games are non-transferable, even through a last will and testament. While some potential loopholes exist, such as sharing account information with descendants or bequeathing a physical device with games installed, the legal ownership of these digital assets remains murky.
Apple

Apple Built a Tetris Clone For the iPod But Never Released It (engadget.com) 8

Apple once designed a Tetris clone that has been found on a prototype version of the third-generation iPod, indicating the company was experimenting with releasing the game on the music player. From a report: It's called Stacker and, obviously, is controlled via the iPod's scroll wheel. The software was spotted by X user AppleDemoYT, who is known for finding rare prototype devices. The prototype iPod is a "DVT" device, meaning it was a mid-stage device that was still in "Design Validation Testing." It has a model number of A1023, which is not a known model number of any iPod version.

The device runs a prototype version of iPodOS 2.0, which is where Stacker comes from. The pieces are moved from left to right using the scroll wheel and they fall when the middle button is pressed. The goal is to clear lines and score points. You know the deal. It's Tetris. It's not the only game found on the prototype iPod. There's something called Block0, which is likely an early version of Brick. The device also features a game called Klondike, which is likely an early version of Solitaire. The music player did eventually get some games, including the aforementioned Solitaire and Brick. AppleDemoYT asked former Apple VP Tony Fadell why Stacker was never released and he said it was because games didn't show up until a "later software release."

Games

Atari Buys Intellivision Brand, Ending 'Longest-Running Console War in History' 54

An old-school video game rivalry has a new chapter: Atari, known for producing one of the first hit home game consoles, has announced the acquisition of long-time rival Intellivision's brand and rights to over 200 games from Intellivision Entertainment. The two companies were key players in the industry's first console war in the late 1970s and early 1980s. Atari plans to expand distribution of Intellivision games and explore new opportunities for the brand. Mike Mika, studio head at Digital Eclipse, an Atari-owned game studio, commented on the deal, saying the acquisition "ends the longest-running console war in history."
Businesses

IGN Scoops Up Eurogamer, Rock Paper Shotgun, and More (theverge.com) 9

It seems no industry is safe from consolidation, and the latest target is gaming media. From a report: IGN Entertainment has acquired the website portfolio of UK publisher Gamer Network, which operates a number of beloved games-focused publications. That list includes Gamesindustry.biz, Eurogamer, Rock Paper Shotgun, VG247, and the tabletop site Dicebreaker. The network also holds shares in sites like Nintendo Life and Digital Foundry.

Terms of the deal were not disclosed. Gamesindustry.biz reports that "some redundancies" have been made across the sites, though it's not clear how many workers have been impacted. According to several posts on X, editors at both Rock Paper Shotgun and Gamesindustry.biz have been laid off. IGN Entertainment is owned by Ziff Davis, which, in addition to IGN's site, also operates other subsidiaries like Humble Bundle.

The Courts

The Delta Emulator Is Changing Its Logo After Adobe Threatened It (theverge.com) 56

After Adobe threatened legal action, the Delta Emulator said it'll abandon its current logo for a different, yet-to-be-revealed mark. The issue centers around Delta's stylized letter "D", which the digital media giant says is too similar to its stylized letter "A". The Verge reports: On May 7th, Adobe's lawyers reached out to Delta with a firm but kindly written request to go find a different icon, an email that didn't contain an explicit threat or even use the word infringement -- it merely suggested that Delta might "not wish to confuse consumers or otherwise violate Adobe's rights or the law." But Adobe didn't wait for a reply. On May 8th, one day later, Testut got another email from Apple that suggested his app might be at risk because Adobe had reached out to allege Delta was infringing its intellectual property rights.

"We responded to both Apple and Adobe explaining our icon was a stylized Greek letter delta -- not an A -- but that we would update the Delta logo anyway to avoid confusion," Testut tells us. The icon you're seeing on the App Store now is just a temporary one, he says, as the team is still working on a new logo. "Both the App Store and AltStore versions have been updated with this temporary icon, but the plan is to update them to the final updated logo with Delta 1.6 once it's finished."

Games

GTA 6 Release Date Narrowed To Fall 2025 Amid Questions about Delays 7

Take-Two Interactive is doubling down Grand Theft Auto VI's release date, saying the long-awaited sequel will be out fall 2025 despite rumors of a possible delay into 2026. From a report: Take-Two announced GTA 6's updated release window in its latest earnings report, saying that its current outlook is based on the new date. "We do feel highly confident that we'll deliver [Grand Theft Auto VI] in fall of 2025," Take-Two CEO Strauss Zelnick told IGN in an interview when asked if he was concerned that GTA 6 may get delayed.
Microsoft

'Microsoft's Quest For Short-Term $$$ is Doing Long-Term Damage To Windows, Surface, Xbox, and Beyond' (windowscentral.com) 67

In an op-ed on Windows Central, the site's co-managing editor Jez Corden laments Microsoft's "short-sighted" decision-making and "inconsistent" investment in its products and services, which he argues has led to a loss of trust among customers and missed opportunities in the tech industry. Despite Microsoft's advancements in AI and cloud computing, the company has made "baffling" decisions such as shutting down Windows Phone, under-investing in Xbox, and canceling promising Surface products.

The author argues that Microsoft's lack of commitment to security, customer support, and long-term quality has "damaged" its reputation and hindered its potential for growth. Examples include recent hacking scandals, poor customer service experiences, and the aggressive promotion of Microsoft Edge at the expense of user choice. The author also expresses concern over Microsoft's handling of the Xbox brand, particularly the decision to release exclusive games on PlayStation, which could undermine the reasons for customers to choose Xbox. The op-ed concludes that while Microsoft has the potential to be a leader in the tech industry, its pattern of short-sighted decisions and failure to learn from past mistakes has led to a growing sense of doubt among its customers and observers.
Games

1 In 4 US Teens Say They Play Games On a VR Headset (uploadvr.com) 83

An anonymous reader quotes a report from UploadVR: 1 in 4 U.S. teens told Pew Research Center they play games on a VR headset. The survey was conducted on 1453 U.S. teens aged 13 to 17. Pew claims the participants were "recruited primarily through national, random sampling of residential addresses" and "weighted to be representative of U.S. teens ages 13 to 17 who live with their parents by age, gender, race and ethnicity, household income, and other categories." Broken out by gender, 32% of boys and 15% of girls said they play games on a VR headset. The survey doesn't ask whether they actually own the headset, so this will include those who play on a sibling or parent's headset.
Games

Game Dev Says Contract Barring 'Subjective Negative Reviews' Was a Mistake (arstechnica.com) 26

The developers of team-based shooter Marvel Rivals have apologized for a contract clause that made creators promise not to provide "subjective negative reviews of the game" in exchange for early access to a closed alpha test. From a report: The controversial early access contract gained widespread attention over the weekend when streamer Brandon Larned shared a portion on social media. In the "non-disparagement" clause shared by Larned, creators who are provided with an early download code are asked not to "make any public statements or engage in discussions that are detrimental to the reputation of the game." In addition to the "subjective negative review" example above, the clause also specifically prohibits "making disparaging or satirical comments about any game-related material" and "engaging in malicious comparisons with competitors or belittling the gameplay or differences of Marvel Rivals."

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